Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
Kolvori, God of Kinship 2GG As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. 1G, T: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. The Ringhart Crest 1G As The Ringhart Crest enters the battlefield, choose a creature type. T: Add G. Spend this mana only to cast a creature spell of the chosen type or a leg...
Egon, God of Death 2B Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card. Throne of Death B At the beginning of your upkeep, mill a card. 2B, T, Exile a creature card from your graveyard: Draw a card.
Jorn, God of Winter 2G Whenever Jorn attacks, untap each snow permanent you control. Kaldring, the Rimestaff 1UB T: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.
Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Other Rats you control have toxic 1. When Karumonix enters the battlefield, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
When Aether Channeler enters the battlefield, choose one— • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
Flying When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Trample Whenever a land is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner’s hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
If it’s neither day or night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost X less to cast, where X is Vadrik’s power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield.