Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner’s control. 6/6 // Temple of Civilization Land (Transforms from Ojer Taq, Deepest Foundation.) {T}: Add {W}. {2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only a...
Sundown Pass enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”) 2/4
Trample Rampant Frogantua gets +10/+10 for each player who has lost the game. Whenever Rampant Frogantua deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped. 3/3
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. 2/5
+1: Untap two target lands. −1: Create a 3/3 green Beast creature token. −4: Creatures you control get +3/+3 and gain trample until end of turn. Loyalty: 3
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. 1/1
Whenever one or more other creatures you control leave the battlefield without dying, draw a card. {1}{U}, {T}: Return another target creature you control to its owner’s hand. 1/3
Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
0: Create two 2/2 black and green Wolf creature tokens with “When this creature dies, put a loyalty counter on each Garruk you control.” −3: Destroy target creature. Draw a card. −6: You get an emblem with “Creatures you control get +3/+3 and have trample.” Loyalty: 5
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
Flying Whenever you cast a spell during an opponent’s turn, you may return target creature you control to its owner’s hand. 1/3