Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) [I] two tapped Powerstone tokens. [II] Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. [III] The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. // Temple of Civilization Transforms from Ojer Taq, Deepest Foundation.) T: Add W. 2W, T: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
T: Add C. 1, T: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Path of Ancestry enters the battlefield tapped. T: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play. Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Midway counters lit: 2; 6 Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue — 1U, T: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for highest converted mana cost, draw a card.
Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch.
When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.