Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
When Phylath, World Sculptor enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
White creature spells you cast cost 1 less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
Grim Poppet comes into play with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
This spell can't be copied. Choose one. If an opponent has eight or more cards in their graveyard, you may choose both. • Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) • Create a token that's a copy of target creature.
Mutate 1U (If you. cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
[+1]: Up to one target creature gains double strike until end of turn. [-2]: Samut, the Tested deals 2 damage divided as you choose among one or two target creatures and/or players. [-7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle your library.
Skeltons you control and other Zombies you control get +1/+1 and have deathtouch.
Deathtouch When Tainted Adversary enters the battlefield, you may pay 2B any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn. // Deluge of the Dead When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens. 2B: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.