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Charming Prince FOIL prerelease (RU)

Charming Prince FOIL prerelease (RU)

$1.44

When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Evolution Sage (RU)

Evolution Sage (RU)

$3.10

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Followed Footsteps

Followed Footsteps

$5.08

Enchant creature At the beginning of your upkeep, put a token into play that’s a copy of enchanted creature.

Rule of Law

Rule of Law

$2.05

Each player can't play more than one spell each turn.

Vandalblast (RU)

Vandalblast (RU)

$4.32

Destroy target artifact you don’t control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Fiery Gambit (FR)

Fiery Gambit (FR)

$3.17

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Mayor of Avabruck (RU)

Mayor of Avabruck (RU)

$2.88

Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. // Howlpack Alpha Other Werewolf and Wolf creatures you control get +1/+1. At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

One Ring to Rule Them All FOIL

One Ring to Rule Them All FOIL

$2.88

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) [I] The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. [II] Destroy all nonlegendary creatures. [III] Each opponent loses 1 life for each creature card in that player's graveyard.

Meditate (FR)

Meditate (FR)

$11.77

Skip your next turn: Draw four cards.

Regal Force

Regal Force

$5.04

When Regal Force enters the battlefield, draw a card for each green creature you control.

Duskmantle, House of Shadow FOIL (FR)

Duskmantle, House of Shadow FOIL (FR)

$3.96

{T}: Add {C}. {U}{B}, {T}: Target player mills a card.

Orzhova, the Church of Deals FOIL (FR)

Orzhova, the Church of Deals FOIL (FR)

$3.60

{T}: Add {C}. {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.

Planewide Celebration (RU)

Planewide Celebration (RU)

$1.15

Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that’s all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life.

Great Train Heist

Great Train Heist

$3.96

Spree (Choose one or more additional costs.) + 2R — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + 2 — Creatures you control get +1/+0 and gain first strike until end of turn. + R — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.