If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don’t, you lose the game.
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can’t be the target of black or red spells your opponents control. 2/2
Field of the Dead enters tapped. {T}: Add {C}. Whenever Field of the Dead or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
As Engineered Plague enters, choose a creature type. All creatures of the chosen type get -1/-1.
Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card. 3/3
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible 3/3
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner’s hand.
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.) 5/4
When Flamekin Harbinger enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top. 1/1
{T}: Add {C}{C}. The myr are like the Glimmervoid: blank canvases on which to build grand creations. 2/2
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.) 5/4