At the beginning of each opponent’s upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that’s tapped and attacking. Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Flying When Gilded Goose enters, create a Food token. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”) {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.
Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
This spell can’t be countered. Protection from blue (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)
Whenever Ayara, First of Locthwain or another black creature you control enters, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card.
Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.