T: Add 1 to your mana pool. 2WB, T: Creatures you control gain deathtouch and lifelink until end of turn.
Menace, lifelink Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "1, T, Discard a card, Sacrifice this artifact: Draw a card.")
Whenever another Zombie you control enters, put a +1/+1 counter on Champion of the Perished.
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
You may have Masterwork of Ingenuity enter as a copy of any Equipment on the battlefield.
3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.
T: Create your choice of a Blood token, a Clue token, or a Food token. 3, T, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Draw cards equal to the highest mana value among artifacts you control.
This spell costs {1} less to cast for each artifact you control. When Emry, Lurker of the Loch enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) 1/2
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) 0/3
Return all creatures to their owners’ hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and “This creature can block only creatures with flying.”
Flash When Dress Down enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.
When Rukh Egg is put into a graveyard from play, put a 4/4 red Rukh creature token with flying into play at end of turn.
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)