Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Castle Locthwain enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.
Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that’s a copy of that creature, except it’s a Spirit in addition to its other types and it has “When this creature leaves the battlefield, return the exiled card to its owner’s graveyard.”
Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. {1}{R}: Creatures you control gain haste until end of turn.
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.