Kicker {1}{R} and/or {1}{G} Vodalian Mindsinger enters with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters, gain control of target creature with power less than Vodalian Mindsinger’s power for as long as you control Vodalian Mindsinger.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Reach, trample Multani, Yavimaya’s Avatar gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner’s hand: Return Multani from your graveyard to your hand.
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner’s hand: Target creature gains trample until end of turn.
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Kazuul's Fury Instant As an additional cost to cast this spell, sacrifice a creature. Kazuul’s Fury deals damage equal to the sacrificed creature’s power to any target. Kazuul's Cliffs Land Kazuul’s Cliffs enters tapped. {T}: Add {R}.
Whenever an opponent activates an ability of a creature or land that isn’t a mana ability, you may draw a card.
Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner’s graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can’t gain life for the rest of the game.
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)