Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip 2
Haste T, Sacrifice Fanatical Firebrand: It deals 1 damage to target creature or player.
Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.
Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control.
Each other creature becomes a copy of target nonlegendary creature until end of turn.
Goblin spells you cast cost 1 less to cast. Goblins you control have haste.
Changeling (This card is every creature type at all times.) X: Creatures you control become X/X and gain all creature types until end of turn.
1, T: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. R, T, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Creature spells you cast cost 1 less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
Other enchantments you control have shroud. (They can’t be the targets of spells or abilities.) 1, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
This spell costs 2 less for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner’s library. 2B, T, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.
Search your library for a card and put that card into your hand. Then shuffle your library.