When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. 1G: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Mutate 1GG (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
Equipped creature has hexproof and haste. (It can't by the target of spells or abilities your opponents control, and it can attack and T as soon as it comes under your control.) Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Whenever a creature you control deals combat damage to a player, you may draw a card. 1U, T: Creatures your opponents control attack this turn if able.
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Deathtouch 1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. 1WB, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Destroy all creatures. Lands you control don't untap during your next untap step.
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library.
Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Mercurial Spelldancer can't be blocked. Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer. Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may cast it once from outside the game.) Vigilance Each other creature you control that’s a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
T: Put a charge counter on Ratchet Bomb. T, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.