Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Flash (You may play this spell any time you could play an instant.) When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand.
When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke 3U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. 1U, Sacrifice two artifacts: Draw a card.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value.
Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
As Stuffy Doll enters the battlefield, choose a player. Stuffy Doll is indestructible. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. T: Stuffy Doll deals 1 damage to itself.
T: Add C. 4, T: Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six card of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip 1