Creatures you control get +10/+10 and gain vigilance until end of turn.
For each player, you choose from among permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Instant and sorcery spells you cast cost 1 less to cast. Whenever you cast an instant or sorcery spell, draw a card.
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Flying At the beginning of each combat, choose first strike, vigilance or lifelink. Creatures you control gain that ability until end of turn.
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
[+1]: You draw a card and you lose 1 life. [-3]: Destroy target creature. [-8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn’t cause them to tap.)
T: Add C. 2, T, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.