Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with “This creature’s power and toughness are each equal to the number of Spirits you control.”
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Partner with Khorvath Brightflame (When this creature enters, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike. 2/2
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals. 1/1
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. // As Shatterskull, the Hammer Pass enters, you may pay 3 life. If you don’t, it enters tapped. {T}: Add {R}.
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token. 6/6
+1: You gain 2 life. −1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. −6: Create a white Avatar creature token. It has “This creature’s power and toughness are each equal to your life total.” Loyalty: 4
Whenever a creature or enchantment you control enters this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, vigilance Activated abilities of creatures your opponents control can’t be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities. 3/4
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner’s control at the beginning of the next end step. 2/1
Target player sacrifices half the permanents they control, rounded down. Suspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) At the beginning of each player’s upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does,...
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.