For each player, you choose from among permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.
Flying, vigilance T: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Protection from red Whenever a player casts a red spell, you may gain 1 life. 2/2
Flying, vigilance When Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) 5/5
Serra Avatar’s power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner’s library. */*
Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. 2/2
Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature’s toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
T, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep.
Faithbound Judge Creature — Spirit Soldier Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn’t have defender. Disturb {5}{W}{W} 4/4 // Sinner's Judgment Enchantment — Aura Curse Enchant player At the beginning of your upkeep...
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. 3/3