Whenever you cast a Knight spell, create a 1/1 white Human creature token. Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine. 2/2
You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost. The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead.
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. 1/1
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. 1/1
Magical Tinkering — {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact’s mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery. 2/2
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. 3/4
Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible. 5/3
Changeling (This card is every creature type at all times.) Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Double strike Eternalize 3WW (3WW, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
[+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: Put a 2/2 white Knight Ally creature token onto the battlefield. [-4]: You get an emblem with "Creatures you control get +1/+1."
Until your next turn, creatures can’t attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Put X 4/4 white Angel creature tokens with flying onto the battlefield. Miracle XWW (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)