Flying Inklings can’t attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that’s attacking that opponent. 3/3
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. 2/3 Lukka, Wayward Bonder Legendary Planeswalker — Lukka +1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. −2: Return target creature card from your graveyard t...
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
You have hexproof. (You can’t be the target of spells or abilities your opponents control.) 2/1
Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that’s a copy of target artifact token you control. 2/4
Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that’s a copy of Mirror-Sigil Sergeant. 4/4
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can’t be the target of black or red spells your opponents control. 2/2
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible 3/3
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner’s hand.
Shroud (This creature can’t be the target of spells or abilities.) Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 5/5
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Whenever a creature you control dies, you gain life equal to that creature’s toughness.
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
When Forge Anew enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.