Creatures you control get +1/+1. 1WW, T: Destroy target creature that dealt damage to you this turn.
When Knight-Captain of Eos comes into play, put two 1/1 white Soldier creature tokens into play. W, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. (It can't be blocked, targeted, or dealt damage by creatures.)
Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.
Enchant creature Enchanted creature has lifelink. 1W: Attach Felidar Umbra to target creature you control. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
During your turn, spells your opponents cast cost 1 more to cast and abilities your opponent activate cost 1 more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card.
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature’s toughness.
Vigilance, lifelink (Attacking doesn’t cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) {T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Flash If a nontoken creature would enter and it wasn’t cast, exile it instead.
Flying, lifelink Creatures entering or dying don’t cause abilities to trigger.