Destroy target artifact you don’t control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist’s power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
[0]: Put a loyalty counter on each red planeswalker you control. [0]: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. [-2]: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
Flying Slumbering Dragon can’t attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. 1R, Discard a card: Draw a card. Activate this ability if Glint-Horn Buccaneer is attacking.
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: Brash Taunter fights another target creature.