If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature spells you cast cost {1} less to cast. Whenever another creature you control enters, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
First strike When Goblin Chainwhirler enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
Kazuul's Fury Instant As an additional cost to cast this spell, sacrifice a creature. Kazuul’s Fury deals damage equal to the sacrificed creature’s power to any target. Kazuul's Cliffs Land Kazuul’s Cliffs enters tapped. {T}: Add {R}.
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can’t gain life for the rest of the game.
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Flash Flying When Bogardan Hellkite enters, it deals 5 damage divided as you choose among any number of targets.
This spell costs {1} less to cast for each land your opponents control that could produce {C}. Flying When Obsidian Charmaw enters, destroy target nonbasic land an opponent controls.
Whenever a creature an opponent controls attacks, if you’re the defending player, create a 3/3 red Ogre creature token unless that creature’s controller pays {3}.
Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won’t untap during your next untap step.)
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.