Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it’s attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Flying Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control. Morph BBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
Other Elf creatures you control get +1/+1. G, T: Put a 1/1 green Elf Warrior creature token into play.
Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
Defender (This creature can't attack.) Walking Archive enters the battlefield with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. 2WU: Put a +1/+1 counter on Walking Archive.
Sigil of Distinction comes into play with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
If you control two or more other lands, Hall of Storm Giants enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It’s still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)