Until end of turn, if a creature would enter and it wasn’t cast, exile it instead. Draw a card.
Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they’ve cast this turn.
+1: Create a 2/3 blue and black Nightmare creature token with “Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.” −3: Return target nonland permanent to its owner’s hand, then that player exiles a card from their hand. −7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
At the beginning of your end step, if Kaito Shizuki entered this turn, he phases out. +1: Draw a card. Then discard a card unless you attacked this turn. −2: Create a 1/1 blue Ninja creature token with “This creature can’t be blocked.” −7: You get an emblem with “Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle.”
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Choose one — • Brotherhood’s End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.
({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.
This spell costs {2} less to cast if your life total is 5 or less. Exile target creature or planeswalker. Search its controller’s graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Counter target noncreature spell unless its controller pays {1}. Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep. You draw a card at the beginning of the next turn’s upkeep.
When Rest in Peace enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent’s graveyard from anywhere, exile it instead.