Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
Woodland Cemetery enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has “Sacrifice this creature: Add {C}.”
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
{T}: Add {C}. {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.
Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vigilance, trample, haste When End-Raze Forerunners enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
{1}, {T}: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
Destroy target creature. A creature destroyed this way can’t be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
Defender (This creature can’t attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.