When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card.
Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. 2, T, Sacrifice Syr Ginger: You gain life equal to its power.
Menace T: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner’s control.
Ward 2 You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library.
When Kogla and Yidaro enters the battlefield, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. 2RG, Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card.
Return all artifact and enchantment cards from your graveyard to the battlefield.
Creatures you control have vigilance and "T: Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
The Shire enters the battlefield tapped unless you control a legendary creature. T: Add G. 1G, T, Tap an untapped creature you control: Create a Food token.
Flash As Disruptor Flute enters the battlefield, choose a card name. Spells with the chosen name cost 3 more to cast. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Other enchantments you control have shroud. (They can’t be the targets of spells or abilities.) 1, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put the card on top.
You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "T: Add one mana of any color."
X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. [-2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [-3]: Nahiri, Heir of the ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.