At the beginning of each player’s upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can’t be blocked.
Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don’t lose this mana as steps and phases end.
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Sulfur Falls enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
Troll of Khazad-dum can't be blocked except by three or more creatures. Swampcycling 1 (1, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
A deck can have any number of cards named Shadowborn Apostle. B,Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature and put it onto the battlefield, then shuffle.
As Secluded Courtyard enters the battlefield, choose a creature type. : Add C. : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
T: Add C. 4, T: Investigate. At the beginning of your end step, if you sacrificed three or more clues this turn, transform Havengul Laboratory. --------------------- Havengul Mystery When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery. T, Pay 1 life: Add B.
Return up to two target [black or green] creature cards from your graveyard to your hand. You may cast this spell for 2 (B/G)(B/G). If you do, ignore the bracketed text.
Choose a creature type other than Legend or Wall. Each creature's type becomes that type until end of turn.
Smelt R Destroy target artifact. Herd 5G Create three 2/2 green Elk creature tokens. Saw 1B Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
Other Elf creatures you control get +1/+1. G, T: Put a 1/1 green Elf Warrior creature token into play.
Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) 2W: Put a 1/1 white Soldier creature token into play.