(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Suspend 4—{G} Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.) Trample, ward {2} Ancient Imperiosaur enters with two +1/+1 counters on it for each creature that convoked it.
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn’t a mana ability, Harsh Mentor deals 2 damage to that player.
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
When Reflector Mage enters, return target creature an opponent controls to its owner’s hand. That creature’s owner can’t cast spells with the same name as that creature until your next turn.
Sejiri Shelter Instant Target creature you control gains protection from the color of your choice until end of turn. Sejiri Glacier Land Sejiri Glacier enters tapped. {T}: Add {W}.
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
Colorless spells you cast with mana value 7 or greater cost {1} less to cast. Other colorless creatures you control get +1/+1.
When Drey Keeper enters, create two 1/1 green Squirrel creature tokens. {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.