Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Goblin spells you cast cost 1 less to cast. Goblins you control have haste.
Deathtouch Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
T, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay 2. If you do, draw a card.
5W: Tap target creature. This ability costs 1 less to activate for each Shrine you control.
As an addition cost to cast Nahiri's Wrath, discard X cards. Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers.
Enchantment spells you cast cost 1 less to cast. Unlock costs you pay cost 1 less.
Choose one — Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. T: For each color among permanents you control, add one mana of that color.
When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—3BB, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it.