Reach, trample Multani, Yavimaya’s Avatar gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner’s hand: Return Multani from your graveyard to your hand.
Whenever an opponent activates an ability of a creature or land that isn’t a mana ability, you may draw a card.
Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has “Sacrifice this creature: Add {C}.”
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vigilance, trample, haste When End-Raze Forerunners enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Defender (This creature can’t attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{T}: Target creature gains forestwalk until end of turn. (It can’t be blocked as long as defending player controls a Forest.)
Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Equipped creature has base power and toughness 10/10. Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.