Trample Whenever Thorn Mammoth or another creature you control enters, Thorn Mammoth fights up to one target creature you don’t control.
When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.
When Eternal Witness enters, you may return target card from your graveyard to your hand.
If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
When Treefolk Harbinger enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.) Destroy target artifact or enchantment.
Suspend 3—{1}{G}{G} Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
When Thragtusk enters, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can’t attack or block unless you have the city’s blessing.
Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that’s all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life.
Feral Hydra enters with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.