Feral Hydra enters with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
Reach, trample Multani, Yavimaya’s Avatar gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner’s hand: Return Multani from your graveyard to your hand.
Whenever an opponent activates an ability of a creature or land that isn’t a mana ability, you may draw a card.
Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has “Sacrifice this creature: Add {C}.”
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vigilance, trample, haste When End-Raze Forerunners enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Defender (This creature can’t attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{T}: Target creature gains forestwalk until end of turn. (It can’t be blocked as long as defending player controls a Forest.)
Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.