T: Each player creates a colorless artifact token named Banana with "T, Sacrifice this artifact: Add R or G. You gain 2 life." Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey. Whenever Kibo attacks, defending player sacrifices an artifact.
Sage of Ancient Lore Creature — Human Shaman Werewolf Sage of Ancient Lore’s power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. Werewolf of Ancient Hunger Creature — Werewolf Vigilance, trample Werewolf of Ancient Hunger’s power and toughness are each equal to the tota...
At the beginning of your upkeep, look at the top card of your library. If it’s a land card, you may put it onto the battlefield.
Enchant land Enchanted land has “{T}: Create a 5/5 green Beast creature token with trample.”
Flying When Gilded Goose enters, create a Food token. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”) {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.
This spell can’t be countered. Protection from blue (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
Trample Whenever Aetherwind Basker enters or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
Green creatures you control get +1/+1. Whenever a green creature you control enters, scry 1.
Trample When Bristlebud Farmer enters, create two Food tokens. (They’re artifacts with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”) Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
At the beginning of each player’s first main phase, that player adds {G}{G}.