Hungering Hydra enters with X +1/+1 counters on it. Hungering Hydra can’t be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.) 0/0
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Dauntless Dourbark’s power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. */*
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.) 2/1
Trample Voracious Hydra enters with X +1/+1 counters on it. When Voracious Hydra enters, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don’t control. 0/1
Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card. 1/3
Defender; reach (This creature can block creatures with flying.) Traproot Kami’s toughness is equal to the number of Forests on the battlefield. 0/*
Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token. {1}, Sacrifice a Saproling: Draw a card. 1/1
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. 3/3
Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature’s controller. 2/4