Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.
Hexproof (This creature can’t be the target of spells or abilities your opponents control.) Silhana Ledgewalker can’t be blocked except by creatures with flying.
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.
Creatures you control get +10/+10 and gain vigilance until end of turn.
Return all land cards from your graveyard to the battlefield tapped.
Kolvori, God of Kinship Legendary Creature — God As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/4 // The Ringhart Crest Legendary Artifact As The Ringhart Crest enters, choose a creature type....
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. 1, T: Untap another target creature or land you control.