Constellation — Whenever Eidolon of Blossoms or another enchantment you control enters, draw a card. 2/2
Flying When Foe-Razer Regent enters, you may have it fight target creature you don’t control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
Consuming Blob’s power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with “This creature’s power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.”
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine {1}{G} (Choose both if you pay the entwine cost.)
+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. 2/2
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Landfall — Whenever a land you control enters, add one mana of any color. 2/1
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Enchant creature Enchanted creature has hexproof and can’t be blocked by more than one creature.
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains “{T}: Add {G}{G}{G}” until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.