Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) {2}{G}: Create a 2/2 green Wolf creature token. Wolves you control have deathtouch. 5/5
Other Elf creatures have forestwalk. (They can’t be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can’t be the targets of spells or abilities.) 2/2
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature’s power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Trample At the beginning of your upkeep, return a green creature you control to its owner’s hand. 5/4
Equipped creature has trample and “Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.” Equip {2}
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token. 6/6
Trample Rampant Frogantua gets +10/+10 for each player who has lost the game. Whenever Rampant Frogantua deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped. 3/3
+1: Untap two target lands. −1: Create a 3/3 green Beast creature token. −4: Creatures you control get +3/+3 and gain trample until end of turn. Loyalty: 3
Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.