Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner’s library. 6/6
First strike, protection from legendary creatures {B}{B}, {T}: Destroy target legendary creature. It can’t be regenerated. 7/4
Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards. 5/5
Red creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
As Cloud Key enters, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Players have no maximum hand size. At the beginning of each opponent’s upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player’s hand.
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy. // Explosion deals X damage to any target. Target player draws X cards.
When Woe Strider enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it. 3/2
When Kitchen Finks enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) 3/2
The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. 1/1
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) Each opponent sacrifices a creature of their choice. If you have the city’s blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 3/5
Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)