Hunted Phantasm is unblockable. When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent’s control.
Creature cards can't enter the battlefield from graveyards or libraries. Players can't cast cards in graveyards or libraries.
(R/G can be paid with either R or G.) 3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. 3G: Target creature gets +2/+2 until end of turn.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
Whenever a creature is put into a graveyard from play, that creature’s controller may draw a card.
Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each U in the mana costs of permanents you control counts toward your devotion to blue.)
Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn’t cast a spell this turn, create a 2/2 green Wolf creature token.
({T}: Add {U} or {B}.) Fetid Pools enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Protection from blue (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.