Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.
Choose two — • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • You gain 4 life. • Counter target creature spell. • Draw a card.
Double strike Eternalize 3WW (3WW, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sigil of Distinction comes into play with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. 1R, Discard a card: Draw a card. Activate this ability if Glint-Horn Buccaneer is attacking.
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
T: Creatures you control gain protection from the color(s) of target permanent you control until end of turn.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add GG to your mana pool. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.
When Necromancer’s Covenant enters, exile all creature cards from target player’s graveyard, then create a 2/2 black Zombie creature token for each card exiled this way. Zombies you control have lifelink.
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)