Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. 2/2
You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost. The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead.
Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.)
Devoid (This card has no color.) Kozilek’s Return deals 2 damage to each creature. Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile Kozilek’s Return from your graveyard. If you do, Kozilek’s Return deals 5 damage to each creature.
T: Add 1 to your mana pool. 1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth creature gets +1/+1 until end of turn.
Hunted Phantasm is unblockable. When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent’s control.
Creature cards can't enter the battlefield from graveyards or libraries. Players can't cast cards in graveyards or libraries.
(R/G can be paid with either R or G.) 3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. 3G: Target creature gets +2/+2 until end of turn.
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
Whenever a creature is put into a graveyard from play, that creature’s controller may draw a card.
Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each U in the mana costs of permanents you control counts toward your devotion to blue.)
Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn’t cast a spell this turn, create a 2/2 green Wolf creature token.
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)