(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player’s library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.
Equipped creature has “{T}: This creature deals 1 damage to any target.” Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life.
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control.
When Treefolk Harbinger enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
({C} represents colorless mana.) When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it’s a permanent card with mana value 3 or less. Otherwise, put that card into your hand.
Lifelink When Intrepid Adversary enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
Enchant permanent Enchanted permanent has indestructible. (Effects that say “destroy” don’t destroy that permanent. A creature with indestructible can’t be destroyed by damage.)
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner’s control.