{T}: Add {C}. {3}, {T}, Sacrifice Urza’s Cave: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.) 2/1
You may pay {W}{U}{B}{R}{G} rather than pay this spell’s mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top. 5/5
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
{T}: Put a charge counter on Otherworld Atlas. {T}: Each player draws a card for each charge counter on Otherworld Atlas.
Flash At the beginning of each player’s draw step, that player draws an additional card.
Trample Voracious Hydra enters with X +1/+1 counters on it. When Voracious Hydra enters, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don’t control. 0/1
Overbeing of Myth’s power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */*
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Target player can’t play lands this turn if {R} was spent to cast this spell and can’t cast creature spells this turn if {W} was spent to cast this spell. (Do both if {R}{W} was spent.)
Flying, trample You can’t win the game and your opponents can’t lose the game. 6/6
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step. 3/3
Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.