When Gisa and Geralf enters, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Kicker {3} Indestructible When Skyclave Relic enters, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. {T}: Add one mana of any color.
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it’s a nonland card, you may cast it without paying its mana cost.
Clifftop Retreat enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Clifftop Retreat enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.
When Vraska Joins Up enters, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card.
Other creatures you control get -1/-1. {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains “If this creature would leave the battlefield, exile it instead of putting it anywhere else.” Activate only as a sorcery.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner’s control. If you do, return the other cards exiled this way to the battlefield under their owners’ control attached to that creature.
Feral Hydra enters with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Flash Flying When Rattlechains enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.