Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six card of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip 1
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play.
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Any number of target opponents each discards his or her hand and draws seven cards.
Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Equipped creature gets +1/+1 for each land you control. Equip legendary creature 3 Equip 7
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs 2 less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked.
Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Ruthless Ripper is turned face up, target player loses 2 life.
Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.) When Aurification leaves play, remove all gold counters from all creatures.
Affinity for artifacts (This spell costs 1 less toplay for each artifact you control.) Draw two cards.
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)