T: Add C. 2, T: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake
XXG: Monstrosity X. When Hydra Broodmaster becomes monstrous, put X X/X green Hydra tokens onto the battlefield.
Vastwood Hydra enters the battlefield with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
Feral Hydra comes into play with X +1/+1 counters on it. 3: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.
T: Add R to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. 2UB: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for it's mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. 1U: Return Cryptic Coat to it's owner's hand.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Cycling 2 (2, Discard this card: Draw a card.)
Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.