If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. 2/3
{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn. 2/2
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
({G/W} can be paid with either {G} or {W}.) If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. 2/1
Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)
Artifact — Equipment Equipped creature gets +0/+3 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Spells you play cost 1 less to play for each card with the same name as that spell in your graveyard.
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1."
As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature’s power.
Surge 1R (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
Flash When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip 2
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip 2