Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Flying When Sower of Temptation enters, gain control of target creature for as long as Sower of Temptation remains on the battlefield. 2/2
U, T: Return target permanent you control to its owner’s hand.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) 2UU, T, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.
Return target creature with mana value X to its owner’s hand. You create X 1/1 blue Faerie creature tokens with flying.
Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice X.
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)
This spell costs {2}{U} less to cast if you’ve cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Stormwing Entity enters, scry 2.
Look at target player’s hand. Target player discards all non-land cards in his or her hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III - Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it. 3/3
Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.
{T}: Gain control of target creature with power less than or equal to the number of creatures you control. 1/1