Affinity for artifacts (This spell costs 1 less toplay for each artifact you control.) Draw two cards.
Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards.
Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with “{T}: Add {C}” and loses all other card types and abilities.
You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.
Artifacts you control have hexproof. (They can’t be the targets of spells or abilities your opponents control.) At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
You may have Mirrormade enter as a copy of any artifact or enchantment on the battlefield.
Flash Creature cards you own that aren’t on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
{U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner’s hand instead.
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
At the beginning of your upkeep, draw a card for each Shrine you control.