Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Prevent all damage that would be dealt to you by sources you don’t control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "T, Sacrifice this artifact: Add one mana of any color.")
Creatures you control with power or toughness 1 or less can't be blocked.
Whenever Aurora Shifter deals combat damage to a player, you get that many E. At the beginning of combat on your turn, you may pay EE. When you do, Aurora Shifter becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many E."
Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Flying 1, Return a land you control to its owner’s hand: Create a 1/1 blue Illusion creature token with flying.
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. 5U: Draw a card, then discard a card.
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Flash (You may play this spell any time you could play an instant.) When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand.
When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke 3U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. 1U, Sacrifice two artifacts: Draw a card.
Any number of target opponents each discards his or her hand and draws seven cards.
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs 2 less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)