This spell costs 2 less for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner’s library. 2B, T, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.
Search your library for a card and put that card into your hand. Then shuffle your library.
Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counter on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
All creatures get -3/-3 until end of turn. You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game.
As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
Soulless One’s power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchant player At the beginning of enchanted player’s upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can’t, they lose 5 life.
Destroy all creatures you don’t control and all planeswalkers you don’t control.
Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains “Whenever equipped creature deals combat damage to a player, that player loses the game.” Equip {B}{B}
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature of their choice.